Sorry I'm Late...
almost 6 years ago
– Sat, May 19, 2018 at 09:49:27 PM
Screamerz,
It has apparently been almost 6 months since I last posted an update! I can't give you much of an excuse on that other than real life and my full time job have been taking up way more of my time than i would like.
While i was slacking, the creative team has been absolutely kicking @$$ and taking names though. Get to more on that in a second!
First off, where do we stand? We are obviously well past our originally planned delivery dates. As of a few weeks ago, our molds have been finished and the first set of samples are being printed up and sent our way.
Here's a few shots of the completed molds just incase there's anyone out there that thinks we're making these in our basement or something...
We also have some shots of a couple of the jump trooper Kickstarter exclusives in all their glory and a couple of the older paint samples we received a few months ago:
And now on to the good stuff, what comes next:
Hell Screamerz: Wave 1.5
“There was a certain dead silence in the air. The elders would call it the calm before the storm. Then suddenly came the roar of generators from the Hyldirn Walkers. The Hell Screamerz were ready to begin their attack. Each volley sounded like devastating thunder. We were at their mercy and that was just the beginning."
During a total invasion, once the Hell Reaperz have accomplished their directives, Siege Infantry troopers commanding HYLDIRN S.P.Y.D.E.R.S. (Sonic Pulse Yielding Distortion Energy Robotic Sentry) are deployed to the planets’ surface. Within minutes, the roar of their energy cells foreshadows a nightmarish barrage of devastating attacks upon the enemy. The Hyldirn’s crew lead by a Spotter who designates targets for demolition while the Siege Infantry advance. In the event the Spotter is rendered disabled; the Hyldirn’s on board A.I. System will default to pre-programmed auto commands. This allows it to continue devastating an enemy’s position until the S.P.Y.D.E.R.S. is disabled or commandeered by another Hyldirn crew. The Hyldirn also assist advancing infantry in urban locales. This allows for heavy weapons to eliminate pockets of resistance in close quarters.
These Mechs come in multiple weapons configurations; Hell Lance, Sonic Distortion Lance (SDL), Barrage, Scattershot and have multiple points of articulation.
The current plan is to have the Mech come with a Spotter, Loader, and Gunner
SIEGE Crewman Gear: 2 new head sculpts/ Removable Helmet and face plate, respirator, Armour, Stick grenades and holder Pistol holster, fusion grenades Pouch's back pack rifle holster and cyber bayonet.
SIEGE Commander Gear: (Spotter) Different Removable Helmet and Head Sculpt. face plate, respirator, Armour, Stick grenades and holder Pistol holster, fusion grenades Pouch's back pack rifle holster, cyber bayonet SABER Sword and Sheath.
Siege Overlord General "XIPE Maximon"
Gear: Helmet with Optic scope,Respirator (tube Optional) Full Gilded Armor, Cloth Trench, Cyber Saber, Pistol, Pack Pouches, Kinetic Sword/ scabbard, Rifle, bayonet, Pistol Holster, Grenade Holder, 3 different Grenades (Plasma, Frag and Fusion), and additional pointing hand
You all should remember the next batch from our un-reached stretch goal, here's a few shots showing off some color swaps we plan on putting out:
Hell Screamerz CERN, Eternal Watchers, and Void Eternal
Draco Leader, Captain "Nohestan"
Mortis Legion commander, Lord "ABYSS"
...and the weapons that these big boys come with, the Axe Of the "Abyss" (Named After Mortis Legion Commander), Blade of "THYM" (Named After the Master Blacksmith), and "HARVESTER" Modular weapons System:
oh yeah and this is happening too...
until next time! I promise it wont take me another 6 months to send an update!